Star Wars: Battlefront II is getting the attention of gamers, Wall Street, and The Washington Post, but it’s not the only Electronic Arts game going through some changes when it comes to its progression system and business model. Development studio Ghost revealed on Friday that it is increasing the rate that Need For Speed: Payback, […]
Electronic Arts has been catching a lot of flak for just about every new game that has been released this fall, but the company is quickly on a course correction for its games, including fixing up the player progression for the recently released Need For Speed: Payback.
Activision's military-shooter Call of Duty: WWII is celebrating a third week at the top of the UK Charts, holding off strong debuts from Electronic Arts and Nintendo.EA's controversy-laden shooter Star Wars Battlefront II debuted straight into second place. Show More Summary
Star Wars Battlefront II's sales figures are in, selling 61 percent less physical copies than the first game at launch, in the UK. Star Wars Battlefront II recently launched worldwide, delivering the second entry to Electronic Arts' shooter series. Show More Summary
Live performance for rock music, or pop music is well-established. Pop singers perform alongside a team of professional dancer. Rock bands play their instruments live, while the lead singer cavorts. Basic stuff. But with Electronic Dance Music, the rules are still being written. Show More Summary
A pioneer of electronic sculptural art, Juan Downey made a splash in 1960s and '70s New York when he rigorously critiqued Eurocentric views of Latin American identity. The post Toward an Invisible Architecture appeared first on Hyperallergic.
Earlier today, Electronic Arts chief executive officer Andrew Wilson had a phone call with Walt Disney consumer products and interactive media chairman Jimmy Pitaro about Star Wars: Battlefront II, according to new sources familiar with the situation. A few hours after that call, players are finding out that they can no longer make in-game purchases with […]
If you’re at all interested in the release of Star Wars Battlefront 2, you’ve almost certainly heard about the fuss over progression and microtransactions in the game. Players felt that Electronic Arts went with a progression system that encouraged players to spend real money to unlock popular in-game items. Show More Summary
Electronic Arts halted in-game sales of virtual goods in its sequel to “Star Wars Battlefront” on the eve of the game’s launch, bowing to pressure from customers fearing big spenders could gain an unfair edge.
Electronic Arts made a great game in Star Wars: Battlefront II. But it stepped in a pile of controversy by adding an unpopular monetization system known as loot crates. Those crates appear in a lot of games, mostly free-to-play titles where you pay real money for the crates and a chance to get some good […]
Just hours before the full launch of Battlefront II, Electronic Arts has announced that they’re removing in-game micro-transactions entirely from the title for the time being as they look to rethink their pricing strategy. What drove...Show More Summary
Electronic Arts’ stock price has climbed steadily since 2012 as the Xbox 360 and PlayStation 3 were winding down, but some Wall Street analysts are not sure about the publisher’s latest big release and the public reaction to it. Fans are angry at what they perceive as mechanics that enable people who pay extra money […]
Earlier this week, Electronic Arts responded to heavy consumer criticism regarding Star Wars Battlefront II hero costs by giving those hero unlocks a drastic price reduction. This has done little to quell growing consumer anger, which...Show More Summary
Electronic Arts employees and Star Wars: Battlefront II devs are answering questions on Reddit today as part of an effort to win back some fans and address concerns after a recent EA comment that defended the upcoming multiplayer shooter’s progression system became the most downvoted in the site’s history. Battlefront 2 comes out November 17 […]
BioWare's Anthem isn't the only awe-inspiring action title on Electronic Arts' slate. According to EA CFO Blake Jorgensen, the company's Montreal-based studio Motive is building an original franchise with Assassin's Creed producer Jade...Show More Summary
Electronic Arts announced an agreement to acquire Respawn Entertainment, a leading independent game development studio and creators of AAA shooter and action games including the critically-acclaimed Titanfall franchise. Respawn brings...Show More Summary
Video game studios sometimes tinker with their games until release day, but Electronic Arts is making another last-minute change to soothe legions of irate fans. After the high price to unlock heroes in the upcoming Star Wars: Battlefront II caused fans to revolt, EA relented. Show More Summary
REVIEW: Star Wars: Battlefront II is going to be huge. The questions are just how big it will be … and if this is the shooter for you. Electronic Arts has a gold mine here, as the game debuts on November 17 just ahead of the December 15 launch of Star Wars: The Last Jedi. It […]
Controversy has erupted in a huge way over the Star Wars: Battlefront II loot boxes and premium content. In fact, it got so bad that Electronic Arts decided to respond to the issues in the Reddit thread and the rep got shredded to pieces.
Just as many people enjoy a nice cold Goose Island pale ale but hate the beer megacorp AB InBev which owns it, so to is the rage palpable against Electronic Arts, which owns many a beloved franchise but is far less than the sum of its parts. Today, that dislike is slightly more quantifiable thanks to a comment on Reddit. Read More