A portion of an ONM review... Perhaps a trifle too authentic, but it's slick, fun and so full of 8-bit memories that it feels like watching someone flick through an old game magazine. Full review here
After a shaky relationship that put his career and game on the line, Retro City Rampage developer Brian Provinciano joins Jonathan Blow and Team Meat in talking mess about Microsoft.
After developing RCR for over four years, Microsoft...Show More Summary
Coming from a Joystiq interview... "I'm definitely going to be doing more open-world comedy stuff in the future, but it might not be my next game. I have about four open-world game ideas in my head that I'm passionate about, but I'm also very concerned about jumping into another big project. Show More Summary
"I'm definitely going to be doing more open-world comedy stuff in the future, but it might not be my next game," Retro City Rampage creator Brian Provinciano told Joystiq following a GDC panel where he broke down sales of his game across the various platforms. Show More Summary
Plus, Dust: An Elysian Tail, P.B. Winterbottom and more discounted. A number of Xbox Live Arcade games are available now for half their regular price.Click here to read the full article Related Stories Far Cry studio pledges to satisfy...Show More Summary
Retro City Rampage creator breaks down his sales on each major platform
Retro City Rampage was in development for over six years, costing thousands of dollars and sleepless nights to develop. Brian Provinciano, the creator of the game, is finally getting a return on his investment. You may see some "exact"...Show More Summary
Coming from the official Retro City Rampage Twitter account... Clarification: Those sales numbers per platform circulating are not accurate, extrapolated from a bar graph that didn't show to-the-digit. — Retro City Rampage (@RetroCR) March 30, 2013 Looks like the data was pulled from a slide shown at GDC. Show More Summary
PSN - $600,000 earned across over 35,000 units PC - $400,000 from over 40,000 copies sold Xbox Live Arcade - $200,000 earned across 15,000 units sold WiiWare - under $100,000 with fewer than 5,000 units sold - sales currently sit around...Show More Summary
During his GDC panel, "One Man, 17 SKUs: Shipping on Every Platform at Once," Retro City Rampage creator Brian Provinciano provided a clear breakdown of the game's fiscal performance across various platforms.PSN was where Provinciano saw most of his profit come in: over $600,000 earned across over 35,000 units sold on PSN. Show More Summary
Today at GDC there was a panel dedicated to the Vita hosted not by Sony, but veteran Vita developers. Bobby King (The Pinball Arcade), Richard Hogg (Frobisher Says), Brian Provinciano (Retro City Rampage), and Drinkbox’s Chris Harvey...Show More Summary
A portion of a 4CR review... Retro City Rampage for Wiiware is well worth the price, especially since this version is also cheaper than other versions available at only $10. The fact that you can use the Wiimote, the Classic Controller and even a Game Cube controller while playing RCR is also a nice benefit. Full review here
A portion of a WiisWorld interview with Brian Provinciano of Vblank... WW: Everyone asks about game design and development, but what happened after the game was "finished" - what was your approach to getting RCR into our hands? Specifically...Show More Summary
A portion of a Retro City Rampage review from NintendoWorldReport... A sharp, witty script, videogame and pop culture references galore, and a nostalgia-inducing soundtrack make Retro City Rampage a worthwhile endeavour for anyone looking to take a vacation to the 8-bit days of yore. Show More Summary
Two reviews from Nintendo Life... Runner2 Retro City Rampage
Direct link here
Developer Brian Provinciano doesn't expect to make any money from the launch of Retro City Rampage on Nintendo's WiiWare - in fact, he stands to lose $20,000 in development costs alone, with little chance of seeing a return."BetweenShow More Summary
A portion of a Nintendo Life interview with Vblank's Brian Provinciano... NL: We suspect some Nintendo fans have a couple of key questions about the path to release for Retro City Rampage. Are you able to clarify the causes for the delays,...Show More Summary
Brian Provinciano wanted to keep his word. That is the reason Retro City Rampage released on WiiWare earlier this week. Its developer has no expectation of turning a profit on the platform, calling the move a "$20,000 gift to fans."
"It’s only being released as fan service," Provinciano told Nintendolife in a recent interview. Show More Summary
The only weaknesses on Nintendo’s end during the Wii development have both been fixed for future platforms, so a big kudos must go out to them. They listen to feedback and take action to improve things if there’s a better way. In both...Show More Summary