Trend Results : Super Meat Boy Forever


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Super Meat Boy Forever development started in 2011, and everything was scrapped/restarted in 2016

It seems like Super Meat Boy Forever has been in development for, well...forever. Turns out that forever is a slight overstatement, but the game has certainly been in development for a number of years. Team Meat's Tommy Refenes states in a Dtoid interview that the game's first work started back in 2011, but stalled a few years later. Show More Summary

The evolution of Super Meat Boy Forever

I had the chance to speak with Tommy Refenes, one of the co-founders of Team Meat, and he gave me a much clearer understanding of just how much Super Meat Boy Forever has changed over the years. As an adamant fan of the original title, on the Xbox 360, I’ve been following development on its follow-up for years now. Show More Summary

Team Meat on Super Meat Boy's great Switch sales, Super Meat Boy Forever pricing/release, Wii U disappointments, and interest in ActRaiser

Tommy Refenes over at Team Meat is a very busy man. He's been working hard on Super Meat Boy's port to Switch, and it seems like the work paid off. News broke on the game's first day of sales, and they were absolutely stellar. Still, even with Super Meat Boy's success, there's no time to sit back and relax. Show More Summary

Super Meat Boy getting Switch physical release, Team Meat would like to do the same for Super Meat Boy Forever

We are planning on doing a physical version of Super Meat Boy for the Switch, but right now we don't have a price or release date. https://t.co/Ln6sKQZhGA — Team Meat (@SuperMeatBoy) January 3, 2018 I'd like to do that but there is no work being done on that at this time. Show More Summary

Super Meat Boy Forever ported to Switch in two days, Team Meat believes Nintendo is pushing for indies harder than Sony

Super Meat Boy Forever is on its way to Switch, as is the original Super Meat Boy. Looks like Team Meat is all-in on Switch, which is why Game Informer sat down with Team Meat's Tommy Refenes to discuss their output for the platform....Show More Summary

Team Meat unsure of what special features will be in Super Meat Boy Forever on Switch

A portion of a NintendoChitChat interview with Team Meat... NCC: Did anything in particular draw you to the Switch as a platform for Super Meat Boy forever? Will it make use of any of the Switch’s special features, such as HD Rumble? TM: Honestly what drew me to the platform was how much I enjoyed playing games on the Switch. Show More Summary

Team Meat still considering physical release for Super Meat Boy FOrever

This isn't the first time Team Meat has said that a physical release could be on the cards for Super Meat Boy Forever. If it's going to happen, the team says that fans need to speak up and say they want it! As long as there's enough interest from fans, it sounds like a physical release should be a lock.

Super Meat Boy Forever and the return of Team Meat

Nearly six years ago, Super Meat Boy co-creator Tommy Refenes prototyped a mobile version of the game on his laptop, working in a hotel room just before GDC. It was rough and early, but as he worked the game grew from the idea of a straight port to one designed - maybe even improved - from the original. Show More Summary

Team Meat on how Super Meat Boy Forever expanded upon its original 2014 build

Coming from a Eurogamer interview with Team Meat's Tommy Refenes... "In the original 2014 [build of the] game we just randomly threw [procedurally generated] chunks at you until you got to the end. The way levels were created is they were all miniature levels and then we put them together based on difficulty criteria. Show More Summary

Super Meat Boy Forever does more with two buttons than most do with 14

Let's get the bad news out of the way first: Super Meat Boy co-creator and character designer Edmund McMillen, the burly bearded man made famous by his starring role in Indie Game: The Movie, is not involved in the sequel, Super Meat Boy Forever. Show More Summary

The Label's 'The Legend of Bum-Bo' Is a Prequel to 'The Binding of Isaac' Targeting a December Release

It looks like Edmund McMillen is definitely looking into iOS more with another announcement and release month target. After recently reconfirming Super Meat Boy Forever for a 2018 release, we now have a release month for The Legend of Bum-bo. This is a prequel to The Binding of Isaac: Rebirth [$14.99] which is on iOS

'Super Meat Boy Forever' Plays Exactly How You'd Expect It to at PAX West

As we mentioned last week, Super Meat Boy Forever is once again a thing on mobile. We're still skeptical as to whether or not it'll ever get released on the App Store, but, considering recent news we shot some video of it on the show floor at PAX West. The demo we played is running

Team Meat Is Showing Off Its Meaty Sequel: Super Meat Boy Forever

MEAT. We haven't heard too much about the sequel to Super Meat Boy for a while, but it's popped back onto the radar as Team Meat head to PAX West and allow anyone at the show to try a demo. More »      

Team Meat's 'Super Meat Boy Forever' Lives, Allegedly Coming in 2018

Super Meat Boy developer Team Meat have a pretty contentious relationship with the world of mobile gaming. In March of 2009, they released a pimple-popping game called Zits & Giggles, basically to make fun of how stupid they thought mobile gaming was. Then as an experiment, they raised the price of the game to $15,

Team Meat looking into Super Meat Boy Forever physical release

Don't know yet but it's something we're looking into. https://t.co/AO684GoNVf — Team Meat (@SuperMeatBoy) August 30, 2017 I imagine quite a few people would jump in a physical release for Super Meat Boy Forever. I would certainly be one of them. Let's hope this idea comes together.

Original Super Meat Boy "more than likely" to hit Switch this year

Yes. Super Meat Boy will more than likely come to Switch this year. https://t.co/RDXRXK50zq — Team Meat (@SuperMeatBoy) August 30, 2017 Super Meat Boy Forever is coming to Switch, but it looks like we'll be getting the game that started it all as well. Show More Summary

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